Gaming for Upper Extremity Rehab Post Stroke
Top Left: Weight shifting and upper extremity weight bearing with Wii golf.
Top Right: Balance and bilateral upper extremity use and trunk stability with Bubble Pop (Sony Playstation, Eye Toy)
Bottom Left: Assisted upper extremity movement and target reaching with Bubble Pop (Sony Playstation, Eye Toy)
Stroke is a leading cause of disability in healthy adults. This project uses clinician modified off- the-shelf video gaming to provide targeted upper extremity repetitive practice following the ENGAGE protocol, “Enhanced Neurorehabilitation: Guided Activity-based Gaming Exercise”. ENGAGE uses a game selection algorithm providing focused, graded activity-based repetitive practice that is highly individualized and directed. See “Framework for Clinical Decision Making” for more details on this ENGAGE protocol.
Reinthal A, Srinivasan P, Swiers J, Kelly P. Reaching, Swinging, and Punching: Kinematic Change after Video Gaming Intervention in an Individual with Chronic Stroke. J Nov Physiother. 2013; 3:146. doi: 10.4172/2165- 7025.1000146
Reinthal A, Szirony, Clark C, Swiers J, Kellicker M and Linder S. ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study," Stroke Research and Treatment, vol. 2012, Article ID 784232, 10 pages, 2012. doi:10.1155/2012/784232.
Sanka S, Reddy P, Alt A, Reinthal A, Sridhar N. Utilization of a Wrist-Mounted Accelerometer to Count Movement Repetitions. Proceedings from 4th International Conference on
Communication Systems and Networks (COMSNETS). 2012, Bangalor, India. Doi: 10.1109/COMSNETS.2012.6151379.
Reinthal A, Cupp A, Kelly P. Kinematic changes in reaching, swinging, and punching following ENGAGE protocol video gaming in an individual with chronic stroke. Combined Sections Meeting of the APTA, San Diego, January 2013.
Reinthal A, Linder S, Szirony K, Milidonis M. , Kellicker M. Use of Video Gaming as an Adjunct During Outpatient Stroke Rehabilitation to Obtain Upper Extremity Task Specific Practice: A Pilot Study. Platform presentation at OPTA Spring Meeting, Columbus OH, April 2011.
Reinthal A. Use of video gaming as an adjunct during outpatient stroke rehabilitation to obtain upper extremity task specific practice. Teleconference, VA Hospital System. Cleveland Ohio, February 2010.
Reinthal A, Linder S, Szirony K, Milidonis M. Use of video gaming as an adjunct during outpatient stroke rehabilitation to obtain upper extremity task specific practice and improve sitting balance. Educational presentation at APTA Combined Sections Meeting, San Diego, CA February 2010.
Reinthal A, Espy D, Sridhar N. $11,190. Utilization of feedback from inertial vs. Kinect sensors in improving exercise accuracy. CSU 2014 Summer Undergraduate Research Award Program. March 2014.
Reinthal A, Sridhar N. $9060. Initial feasibility testing of a system to provide home exercise guidance. 2013 Engaged Learning Proposals: CSU Undergraduate Research and Creative Achievement. April 2013.
Zhao W, Reinthal A, Sridhar N. $13,154. A low cost motion analysis system based on the Kinect. 2012 Engaged Learning Proposals: CSU Undergraduate Research and Creative Achievement. April 2012.
Reinthal A . $4078. Motion Analysis of Individuals Post Stroke Who Are Participating in the Video Gaming Multi-Site Study. 2010 Engaged Learning Proposals: CSU Undergraduate Research and Creative Achievement. April 2010.
Reinthal A, PI. $9443 Use of computer gaming as an adjunct during outpatient stroke rehabilitation to obtain task specific upper extremity practice repetitions. Faculty Research Development Grant, Cleveland State University, July 2009.
Reinthal A Linder S. $3540. Use of computer gaming to obtain task specific upper extremity practice in individuals with stroke who have completed traditional rehabilitation. 2009 Engaged Learning Proposals: CSU Undergraduate Research and Creative Achievement. April 2009.